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METAHUMAN

What you see here is my MetaHuman (a high quality digital character) brought to life using the Unreal Engine. It is a complete framework of the original character  that gives the power to use this newly added MetaHuman in any way imaginable. It is created using a custom facial mesh (texture) using scanning, sculpting, or traditional modeling tools combining it with a body type from the existing MetaHuman options.

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